![]() It was probably the most satisfying D&D victory I've ever had. It took place between about 11:30 pm and 2:30 am. I'm pretty sure thats mostly how it happened. One of the clerics used a break enchantment on the bard and we were good as new. One more failed save and we would have gotten TPKed. I must say, I was sweating the whole time. After another round of damage and another heal from the 2nd cleric, the beholder finally drops. I fly up and attack the beholder, hitting it again. Suceeds and pulls archmage up in the air. The other cleric drops a mass cure serious and does a little more damage.īeholder decides to move instead of swallow, and makes a grapple check to fly out of reach. It makes its save, but still takes 89 points (augemented healing CL15 heal). One cleric casts heal, moves up and touches the beholder. I was too afraid to power attack, even with my +40ish to hit, because its AC was so high. It was just out of my reach, but with my speed, jump, and reach with a spiked chain, I was able to hit it. Eye cone directed to the other flying fighter, grounding him. Next round it would move for the swallow. The beholder then disjoined the archmage's FoM and charged it, going for the bite + imp grab + swallow whole (did I mention it was huge? yea.) sucess ment it was now grappling the archmage. Seeing this and using some logic, we deduced that it was Tomb-Tainted (Tomb Tainted Soul feat). The beholder used its inflict critical wounds eye on itself, which healed it. Um, after that, we pretty much got ahead. I move out of AMF, then fly up to beholder. Archmage gets out of AMF and casts sonic scorching ray + quickened sonic scorching ray doing over 130 damage. ![]() Other fighter flys up and attacks beholder finally hitting and doing damage. Switches AM to cone and covers most of party. Eye Rays fly but all saves pass except archmage who rolls 2 one vs charm monster. Other fighter can't do anything due to AM.īeholder goes. I move back and get a fly cast by the archmage. One cleric uses Ruby Ray of Reversal to unstone the archmage. ![]() We still haven't hurt it yet, and are down 2 party members. Hits with Stone to Flesh, archmage stoned. Martial stayed stoned.īeholder goes and shifts his AM field to ground the other fighter. One cleric throws up a Wall of Stone between beholder and casters. Archmage enjoys personal AM field and sits on his thumb. Other fighter activates his celestial armor and flys up. I move back toward party and drink potion of Enlarge Person. I fall because I don't have a fly-buddy (see Mass Fly discription) and am grounded. Beholder climbs higher (30' fly because of shadow template). Marshall cohort gets Flesh - Stoned, rest of saves survived. Disjoins other fighters mass fly effect, falls. Rest of part moves out of AM field.īeholder goes and fixes archmage character in personal AM field. Both fighter types do double move fly (can't charge and gain altitude) and move out of the AM field then fly into flank. All affected by central AM eye (240' cone) Beholder is about 20' off the ground. Initiative was buffed to +18 before dex and imp init from: Greater Magic Weapon and Magic Vestiments +5 on all party Party is currenly buffed to the teeth, running buffs are:įreedom of Movement on everyone from rings or spells
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